![]() Citrons can be effective against the Z7 Imp depending on your accuracy. The Chomper's Goop can slow the Z7 Imp down, making it easier to vanquish him. Any Rose is extremely effective against the Z7 Imp as the Rose's projectiles home in on it (negating one of its biggest advantages aka its small frame). When fighting the Z7 Imp, try and jump around a bit to make yourself harder to hit. You can combo your biotic pull with your Zomni-Blade to quickly start and finish fights against singular plant targets. ![]() Instead strike a lone plant, as this will mitigate the slow firing speed of his weapon- groups of plants will easily overwhelm you. When you call in your Mech, don't fight large groups of plants. While fighting a plant, try to double jump around them and utilize your high movement speed by circling around them. Just add a damage boost upgrade and an ammo boost upgrade, and you will be nearly unstoppable. Any plant caught in the Gravity Grenade is pretty much done for if you blast them. He's proven to be a good assassin because he can obliterate any unsuspecting plant if he can ambush them properly. The Z7 Imp fires non-automatic but more accurate shots, but if you can fire fast enough, he can do some massive damage. It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing. ![]() When the going gets tough, summon your massive Z7 Mech to even the score, and then some. Utilizing crazy future technology, the Gravity Grenade sucks Plants towards its epicenter while lifting them off the ground! Holding the fire button down sprays lasers in a small cone in the direction the Z7-Mech is facing. Very similar to the default Z-Mech's primary weapon, the Robo Laser, the Z-8 Avenger is a fully automatic weapon. Due to this, shots fired by Z7 Imp are overall more accurate. Unlike the other Imp variants, the Z7 Imp's primary weapon is semi-automatic, meaning that only 1 bullet is fired every time the fire button is pressed. The Z7 Imp's primary weapon is the Z-11 Suppressors. His trusty Z-11 Suppressors fire as fast as you can pull the trigger! AI health "I'm the Z7 Imp, and this is my favorite Imp costume on The Citadel" In-game description Lower cost packs will result in single pieces being obtained randomly, more expensive ones will yield multiple pieces for different characters while the most expensive sticker pack will fully unlock a random new variant.Descriptions Stickerbook description Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. The variants also differ slightly in appearance. *exact damage varies depending on distance (except for Rose and Chomper) Variant plants Įach playable character class has five variants or more (excluding the Torchwood) that give the base class a perk. Note: When landing impact damage, Citron deals both his impact and splash damage to zombies, resulting in around 10-14 damage per shot The seven Plants consist of the assault class Peashooter, the melee class Chomper, the medic class Sunflower, the sniper class Cactus, the new semi-tank class Citron, the new support class Rose, the new soldier class Kernel Corn, and the unlockable update-added tank class Torchwood.ġ25 (100 for Agent Pea, 150 for Rock Pea)ġ10 (160 for Metal Petal, 85 for Vampire Flower)ġ75 (125 for Hot Rod Chomper, 135 Chomp Thing, 150 for Count Chompula and Twilight Chomper, 215 for Armor Chomper) There are a total of eight Plant classes in the game, each with their own different and unique abilities. Their goal is to defeat the Zombies and take back Zomburbia. The Plants have now begun an attacking role, trying to take over Zombie-ridden locations in modes like Graveyard Ops and Herbal Assault, however they are still trying to defend their remaining land from the Zombies in modes like Garden Ops and Gardens & Graveyards. The Plants have just recently lost their home to the Zombies, as their technologically advanced weaponry from the future has made them lose the Battle of Suburbia.
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